Tuesday, 5 January 2010

New Beastmen Poster

Just seen this poster. There's a couple of things which interest me about this picture. First the new models, Beastigors and Minotaurs which look like they might be plastic.
Gor and Ungor are now in different units (which I like). And there is a big lack of skirmishers, which I really like because I gave up playing Beastmen because it was a bit like a 40K army.

I think I might give them another try!


I have just read these rumors on another blog. If these are correct, its likely Beastmen will be my next Warhammer Fantasy army!

Ok, just had a quick 5 minute convo with my mate who's had a 5 minute read thorough the new book.

Herds have split , both ranked up but ungor get the option to skirmish
Unruly has gone
New rule for "herds"- when in combat take a leadership check.
If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)


Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.

New unit Harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Think he said about a gorgon thing, mainly 6's.

There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.